Using After Effect for character mouth animation
The Oculus lip sync plug in did not work for me. The graph from the blueprint did not sync with the audio. I decided to take on a different approach. Using Adobe After Effects for the 2D animation mouth expressions. For this I will have to take the final take and add in the mouth animation.
The first thing I did in after effects was import my video and audio by dragging and dropping on the left side of the screen. Then I clicked on new composition and pressed ok.
Then I just dragged my video that I imported and clicked and dragged and dropped and placed it on top of the composition setting to adjust the screen size.
I added a new composition for the mouth animation by left mouth clicking on the project panel.
I added the mouth animations in adobe illustrate and saved it as .ai. In after effect I double clicked on the project panel and imported the mouth file. Before I imported it, I made sure I imported it as Composition-Retain layers size.
On the lip-sync composition I drag and dropped the mouth animation. Then I double mouse clicked on the mouth animation composition where it will show me all my mouth expressions.
Clicking on all the layers I trimmed it too only one frame. With all the layers selected, I right mouse clicked, keyframe assistant to sequence layers. This will separate the different mouth animations.
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