Using After Effect for character mouth animation

 The Oculus lip sync plug in did not work for me. The graph from the blueprint did not sync with the audio. I decided to take on a different approach. Using Adobe After Effects for the 2D animation mouth expressions. For this I will have to take the final take and add in the mouth animation.  

The first thing I did in after effects was import my video and audio by dragging and dropping on the left side of the screen. Then I clicked on new composition and pressed ok.  





 

Then I just dragged my video that I imported and clicked and dragged and dropped and placed it on top of the composition setting to adjust the screen size.  



To add the audio, I clicked and drag into the timeline. 

 

I added a new composition for the mouth animation by left mouth clicking on the project panel. 

 


I added the mouth animations in adobe illustrate and saved it as .ai. In after effect I double clicked on the project panel and imported the mouth file. Before I imported it, I made sure I imported it as Composition-Retain layers size.  


 

On the lip-sync composition I drag and dropped the mouth animation. Then I double mouse clicked on the mouth animation composition where it will show me all my mouth expressions.  




 

Clicking on all the layers I trimmed it too only one frame. With all the layers selected, I right mouse clicked, keyframe assistant to sequence layers. This will separate the different mouth animations.




The next step is adding the animation slider that will help me keyframe the mouth expressions.  

Comments

Popular posts from this blog

Part 1 Using Oculus lip-sync in Unreal Engine 5.3

Updating the mouth

Cleaning up the mouth animation in Adobe Animate