Updating the mouth

    Last week I was working with the lip sync for the character. I added a new mouth for the character that looked a little bit cleaner and more simplistic. I also added the new audio for the character that we recorded.  

    First, I used photoshop and drew out the different mouth expressions. I used photoshop because I am a bit more comfortable and experienced using that software instead of adobe animate. I transferred the mouth expressions to adobe animate where I used the lip sync. From there I exported it out as a Png image sequence and imported it into unreal. I did the same process where I used the media track in the sequencer to play out the lip sync.  

     I did run into a problem where the plane had a black background instead of being transparent. Usually when exporting a png it should be transparent. What I think went wrong in photoshop I painted the background black.


    This was luckily a quick fix because when I was trying out different ways to add the mouth into the character, I messed around with the material blueprint. I just had to change the blueprint for the material for the background to be transparent. This saved me a lot of time because I didn't have to go back into photoshop and adobe animate just to take off the background.



     I then attached the plane onto the character using a socket. So, the mouth can move where the body goes. The last thing I did was add the audio that we recorded onto the sequencer. 



     With the 2D mouth animation working. All we need to do is transfer it to the alembic file.

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