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Showing posts from October, 2024

Part 1 Using Oculus lip-sync in Unreal Engine 5.3

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     In this week’s blog, with the help of one of my group mates Joaquin figure d out how to install the plug-in into unreal . We couldn’t figure out exactly why the plug-in would not install but Joaquin saw another OVRlipsync folder. He dropped the folder into Unreal’s plug-in folder. In U nreal   the OVRlipsync plug-in should show up in the plug- i ns folder called oculus lipsync . Once I found the plug in, I checked on the box and a window popped up to ask to restart the software for the pl ug-in to show up into unreal to be able to use it . Once that's all done I was able to use the oculus lip sync.        Starting off in the model BP in the component I added a OVRLipsync Playback Actor and audio .        Back to the content drawer in unreal I added a new folder and renamed it audio . In the folder I dragged and dropped a wav audio file. Hovering over the audio and right mouse click , I cl...

How to import 2d animation from Animate to Unreal Engine 5

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     This week I focused on getting the mouth animation into unreal. I learned that it’s not possible to im port 2D animation fro m maya to unreal. The solution is to do all the mouth lip sync animation in Unreal itself.        I still used adobe animate to draw out the mouth movements like Ah, oo , mm, etc. I then exported it out as a PNG image sequence.        Before Importing the PNG image sequence in unreal. Under the content folder I created a folder and named it image sequence. Then imported the PN G image sequence. Selecting all the textures in the image sequence folder I right mouse click and selected sprite action and create sprite. Turning it into a sprite will allow me to use the images in the animation. I also created a flipbook just in case and you can create that by selecting all the sprites then right mouse click and selecting create flipbooks.        I then create d another folder called mod...

How import 2D animation from Adobe Animate to Maya

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  My group is going to use 2D animation for the mouth movements. Here is a quick tutorial that I used to transfer 2D animation from Adobe Animate into Maya.   In Adobe Animate once you have your animation ready it's time to export. When exportin g you want to click on file – export – and export video/media.     It's important to check off the box where it says, ignore stage color (generate alpha channel) . If not when importing your file into maya, it will not allow the image to get a transparent background. The image format should be set to PNG as it will save as a PNG image sequence. The n, save the images into its own folder. Finally click export.     Once done exporting, in maya create a Polygone plane. Then assign new material on the plane clicking on lambert. In the a ttribute Editor, it will show you your new material. Under Common Material Attributes, click on the checked box where it says color .  Under the file attributes, import the...