Part 1 Using Oculus lip-sync in Unreal Engine 5.3
In this week’s blog, with the help of one of my group mates Joaquin figure d out how to install the plug-in into unreal . We couldn’t figure out exactly why the plug-in would not install but Joaquin saw another OVRlipsync folder. He dropped the folder into Unreal’s plug-in folder. In U nreal the OVRlipsync plug-in should show up in the plug- i ns folder called oculus lipsync . Once I found the plug in, I checked on the box and a window popped up to ask to restart the software for the pl ug-in to show up into unreal to be able to use it . Once that's all done I was able to use the oculus lip sync. Starting off in the model BP in the component I added a OVRLipsync Playback Actor and audio . Back to the content drawer in unreal I added a new folder and renamed it audio . In the folder I dragged and dropped a wav audio file. Hovering over the audio and right mouse click , I cl...