How to import 2d animation from Animate to Unreal Engine 5
This week I focused on getting the mouth animation into unreal. I learned that it’s not possible to import 2D animation from maya to unreal. The solution is to do all the mouth lip sync animation in Unreal itself.
I still used adobe animate to draw out the mouth movements like Ah, oo, mm, etc. I then exported it out as a PNG image sequence.
Before Importing the PNG image sequence in unreal. Under the content folder I created a folder and named it image sequence. Then imported the PNG image sequence. Selecting all the textures in the image sequence folder I right mouse click and selected sprite action and create sprite. Turning it into a sprite will allow me to use the images in the animation. I also created a flipbook just in case and you can create that by selecting all the sprites then right mouse click and selecting create flipbooks.
I then created another folder called model blueprint. In the folder I right mouse click, click on blueprint class and it will open a window. In the window it will show different commons the one that I want is actor.
Once I got the blueprint tab, I double clicked on blueprint and a window should pop up. On the left side, under components I clicked on the button that says add. The first thing I added was a skeletal mesh and renamed it character.
On the right side under the detail tab should be a mesh tab where I can add the skeletal mesh.
Going back to the content folder, I double clicked on the skeletal mesh. On the right side should be a skeletal tree tab. Under mouth I added a socket by clicking on the mouse and pressing on the green plus button and clicked on add socket. Then I readjusted the socket close to the mouth.
Back to the blueprint on the left side I dragged and dropped the character tab on top of the defaultsceneroot. With the character tab highlighted I added a paper sprite. On the detail tab of the paper sprite under socket I added the mouth socket that I created earlier. Then under sprite I added any of the mouth sprites that I created earlier and readjusted to where I want it to be.
The next part I need to do is the Lip sync by using a plug in called oculus lip sync unreal. I am still figuring out how to plug it into unreal. I will still need to do some research and ask for help.
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