How import 2D animation from Adobe Animate to Maya

 My group is going to use 2D animation for the mouth movements. Here is a quick tutorial that I used to transfer 2D animation from Adobe Animate into Maya.  

In Adobe Animate once you have your animation ready it's time to export. When exporting you want to click on file – export – and export video/media.  

 


It's important to check off the box where it says, ignore stage color (generate alpha channel). If not when importing your file into maya, it will not allow the image to get a transparent background. The image format should be set to PNG as it will save as a PNG image sequence. Then, save the images into its own folder. Finally click export. 

 


Once done exporting, in maya create a Polygone plane. Then assign new material on the plane clicking on lambert. In the attribute Editor, it will show you your new material. Under Common Material Attributes, click on the checked box where it says color.  Under the file attributes, import the PNG image sequence from Adobe Animate. Once images have been imported, next is to click on the box where it says Use Image sequence. Now that's all set up, the animation that was created on adobe animate should play on the graph editor and give the plane a transparent background.  



If the texture not showing up like this. Be sure to click on textures. 



To attach the mouth to the model. Click on the plane first then the model. Go under deform then click wrap. This will allow you to move the model along with the mouth.  



To add the audio, just drag the audio file into the graph editor. This should be the result.  



 

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